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November-December 2017

How voice casting for video games has made the Canadian industry more homogenous than ever

Improved video game technology should have made more room for visible minorities. Instead, it’s created more jobs for white people

Mike Sholars@Sholarsenic

When you love something,  you want to know it loves you back. It’s why we look for ourselves in art: We want to see reflections of our struggles acknowledged, and we long to hear stories where we can be heroes. As a Black and Indian child of the 1990s, I was starving to see myself […] More »
September-October 2010

Guerrilla Gardening video game sows digital seeds of change

Andrew WebsterWebsite

Can a gardening video game change the world for the better? In a medium that features an overwhelming focus on war-themed shoot-’em-ups, a video game about social change through gardening is a definite change of pace. And if the duo behind Guerrilla Gardening have their way, it will also inspire players to raise a trowel […] More »
May-June 2010

My video-game forum fosters real political discussion. No, really.

Navneet AlangWebsite

Though you can count the joys of graduate school on one hand—without even using all of your fingers—spending an evening with like-minded friends just chatting is definitely one of them. As the drinks flow and discussions stretch late into the night, it’s easy to feel the glow of both comfort and belonging. But as much […] More »

Friday FTW: After six years online, gamer nerds pwn basic cable

Graham F. Scott

After six years as an online-only webseries, Pure Pwnage — that’s “ownage”, or “supreme dominance of anyone in anything” in square-talk  — invades real television tonight when it premieres on cable channel Showcase. A mockumentary-style series about an obsessive Toronto gamer and his entourage of equally oddball friends that began its run in 2004, Pure Pwnage bears […] More »

Why are video games so politically hollow?

Graham F. Scott

The current issue of This features Andrew Webster’s profile of Canada’s independent videogame scene, which came to mind recently when I stumbled across Lose/Lose, a video-game/conceptual-art-project that adds some real risk to the normally consequence-free world of blowing up aliens. When you play Lose/Lose, the alien attackers are stand-ins for actual files on your computer. […] More »
September-October 2009

Canadian independent video-game designers score big internationally

Andrew WebsterWebsite

On May 5, 2006, 35 Toronto area video-game developers converged in one spot with a particular goal in mind: to create an entire game, start to finish, in just three days. It was a daunting task, but in the end 10 completed games were assembled, while seven others came just short of the deadline. The […] More »

Coming up in the September-October 2009 issue of This Magazine

Graham F. Scott

The September-October 2009  issue of This Magazine should now be in subscribers’ mailboxes (subscribers always get the magazine early, and you can too), and will be for sale on your local newsstand coast-to-coast this week. All the articles in the issue will be made available online in the weeks ahead, though, so keep checking back […] More »